The 1960s
Many of the earliest computer games ran on university mainframes in the United States and were developed by individual users who programmed them in their idle time. However, the limited accessibility of early computer hardware meant that these games were few and easily forgotten by posterity.
In 1961, a group of students at MIT, including Steve Russell, programmed a game called Spacewar on the then-new DEC PDP-1. The game pitted two human players against each other, each controlling a space ship capable of firing missiles. A black hole in the center created a large gravitational field and another source of hazard. This game was soon distributed with new DEC computers and traded throughout primitive cyberspace. Presented at the MIT Science Open House in 1962, it was the first widely available and influential game.
One of the developers of Multics, Ken Thompson, continued to develop the operating system after AT&T stopped funding it. His work focused on development of the OS for the GE-645 mainframe. He actually wanted to play a game he was writing called Space Travel. Though the game was never released commercially (and apparently costing $75 per go on the mainframe), the game's development led to the invention of the UNIX operating system.
In 1966, Ralph Baer (then at Sanders Associates) created a simple video game called Chase that could be displayed on a standard television set. Baer continued development, and in 1968 he had a prototype that could play several different games, including versions of table tennis and target shooting. Under Baer, Bill Harrison developed the light gun and, with Bill Rusch, created video games in 1967.
The 1950s
Three people are usually cited as the sole inventor of video games. The first is television engineer Ralph Baer, who conceived the idea of an interactive television while employed by Loral Electronics in 1951 in Bronx, New York. No game was produced because his employer rejected the design, but he continued this early work 15 years later.
A.S. Douglas developed OXO, a graphical version of noughts and crosses (tic-tac-toe), in 1952 at the University of Cambridge in order to demonstrate his thesis on human-computer interaction. It was played on the now archaic EDSAC computer, which used a cathode ray tube for a visual display. In spite of its technological antiquity, the game is still playable on an emulator available on the Internet. OXO is the first known graphical game to run on a computer.
Many people attribute the invention of the video game to William Higinbotham, who in 1958 created a game called Tennis For Two on an oscilloscope to entertain visitors at Brookhaven National Laboratory in New York. Unlike Pong and similar early games, Tennis For Two shows a simplified tennis court from the side. The ball is affected by gravity and must be played over the net. The game is played with two bulky controllers each equipped with a knob for trajectory and a button for firing the ball over the net. Tennis For Two was exhibited for two seasons before its dismantling in 1959.
Three people are usually cited as the sole inventor of video games. The first is television engineer Ralph Baer, who conceived the idea of an interactive television while employed by Loral Electronics in 1951 in Bronx, New York. No game was produced because his employer rejected the design, but he continued this early work 15 years later.
A.S. Douglas developed OXO, a graphical version of noughts and crosses (tic-tac-toe), in 1952 at the University of Cambridge in order to demonstrate his thesis on human-computer interaction. It was played on the now archaic EDSAC computer, which used a cathode ray tube for a visual display. In spite of its technological antiquity, the game is still playable on an emulator available on the Internet. OXO is the first known graphical game to run on a computer.
Many people attribute the invention of the video game to William Higinbotham, who in 1958 created a game called Tennis For Two on an oscilloscope to entertain visitors at Brookhaven National Laboratory in New York. Unlike Pong and similar early games, Tennis For Two shows a simplified tennis court from the side. The ball is affected by gravity and must be played over the net. The game is played with two bulky controllers each equipped with a knob for trajectory and a button for firing the ball over the net. Tennis For Two was exhibited for two seasons before its dismantling in 1959.
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